Spell
QuickSet Rotation
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Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
Set Rotation — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 51.4 · Deck: 53.6 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Searcher/Tutor, Utility
Why it scores here
Set Rotation converts one card into a Field Spell taken from the Deck onto your field, plus a soft lock that stops both players from activating or Setting other Field Spells while the two Set cards remain — a function real enough to appear in 400 recorded decks across 109 archetypes. Its weaknesses are structural: it is Limited to 1 in TCG/OCG and forbidden in Master Duel, it cannot be fetched by Terraforming (which grabs the Field Spell itself), and a Set Spell cannot be activated the same turn, so the payoff is a turn late. Its 0 ATK/DEF earns nothing here; the score comes from the tutor-plus-lock package, capped by the 1-of restriction and the need to run a second differently-named Field Spell to give the opponent.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 38 | Limited to 1 in TCG and OCG (legal_copies 1/1) and 0 in Master Duel, and it is not searchable by Terraforming — which fetches the Field Spell instead — making it a thin, unsearchable 1-of (verified). |
| Combo & Conversion | 45 | It Sets a Field Spell from the Deck onto your field for immediate material-free setup and denial, but a Set Spell cannot be activated the turn it is Set, so the real payoff is delayed one turn and no combo evidence exists (total_combos 0) (inferred). |
| Resource Economy | 45 | You trade Set Rotation for one Field Spell on your field while also placing a Field Spell from your Deck on the opponent's field, so the exchange is roughly card-neutral with two cards removed from Deck (inferred). |
| Effect & Interaction | 48 | Card text states that while either Set card remains Set, neither player can activate or Set other Field Spells — a genuine but soft lock that mainly hurts Field Spell engines rather than providing negation (verified). |
| Material Utility | 8 | It is a Quick-Play Spell with no ATK/DEF and no body, so it contributes nothing to material, Level, or Attribute requirements even when its effect is irrelevant (verified). |
| Resilience & Flexibility | 50 | As a Quick-Play Spell it can be held and used during the opponent's turn, and the lock persists across turns while either Set card remains, though a single piece of back-row removal ends it (inferred). |
| Deck-Building Efficiency | 55 | One slot and no archetype restriction, but the effect requires a second differently-named Field Spell in the Deck as the card given to the opponent, and the 1-copy limit removes any redundancy (verified). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Searcher/Tutor (secondary role blend). Intrinsic ≈ 51.4, Deck ≈ 53.6, Meta = provisional. Modifiers: Limited to 1 / forbidden in a format (-4); Required second differently-named Field Spell (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Tutors a Field Spell directly from the Deck onto your field, enabling Secret Village of the Spellcasters, Zombie World, Malefic World and similar engines.
- Provides a live lock: while either Set card remains Set, neither player can activate or Set other Field Spells, denying the opponent their Field Spell engine.
- Quick-Play Spell timing lets it be held and used during the opponent's turn for maximum disruption value.
- Fully generic text with no archetype restriction — recorded in 400 decks across 109 distinct archetypes.
Weaknesses
- Limited to 1 in TCG and OCG and forbidden in Master Duel, so it is a low-probability 1-of in every deck that runs it.
- Not searchable by Terraforming, which fetches the Field Spell itself rather than this card.
- The Field Spell it Sets cannot be activated the turn it is Set, delaying the payoff by a full turn.
- Gives the opponent a Field Spell for free, and the lock only holds while the Set cards stay on the field.
- Requires a second differently-named Field Spell in the Deck, adding a deckbuilding tax.
Counters / choke points
- Back-row removal such as Harpie's Feather Duster or Cosmic Cyclone clearing the Set Field Spell ends the lock.
- The opponent may simply flip up the Field Spell that was Set on their own field.
- Counter traps such as Solemn Judgment negate the activation outright.
- Decks that do not rely on a Field Spell lose almost nothing to the lock.
Best use
Field Spell tutor and Field Spell lock; a 1-of consistency/control tool that also denies the opponent's Field Spell. Decks: Endymion, Mythical Beast, Majespecter, Dinomist, Igknight, Dracoslayer, Eldlich, Malefic. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Set 2 Field Spells with different names from your Deck on the field (1 on your field, 1 on the opponent's).; Card text: while either of those cards remains Set, neither player can activate or Set other Field Spells.; Card type/frame: Quick-Play Spell, 0 ATK / 0 DEF, no archetype.; legal_copies: 1 (TCG), 1 (OCG), 0 (Master Duel).; decks_evidence: 400 decks run it, all in the main deck, all at exactly 1 copy.; usage_statistics: 100% inclusion at 1 copy in Malefic, Majespecter, Mythical Beast and R.B.; 75% Dracoslayer; 66.7% Dinomist.
- Observed: decks_evidence: 109 distinct archetypes use it, confirming genuinely generic text.; Top partners: Terraforming in 63.8% of decks and Secret Village of the Spellcasters in 45.5%, consistent with a Field Spell tutor-plus-lock plan.; combos_evidence: 0 appearances across recorded combos, so there is no measured combo centrality.; Guide 245 places it in the Field Spell retrieval category alongside Terraforming.
- Inferred: The Set Field Spell cannot be activated the turn it is Set, so Set Rotation's own payoff is delayed by a turn while the lock applies immediately.; Because two differently-named Field Spells must be Set, the Deck needs an extra Field Spell slot purely to be given to the opponent.; Its practical value is concentrated against Field Spell-centric decks, where denying Field Spell activation matters more than the tutor itself.; Quick-Play timing allows it to be held as a pseudo-trap and resolved during the opponent's turn.
- Data gaps: no combos supplied — combo conversion is text-only inference no dated metagame sample provided, so meta_power is null and the final score is provisional no rulings data for Set Rotation's interaction with already-active Field Spells or with cards that Set Field Spells usage_statistics covers only 6 archetypes, so historical inclusion breadth is under-sampled relative to the 109 archetypes in decks_evidence






